
Tennis Heroes is a silly tennis game for mobile.
It was created to see the capabilities of a small team in mobile game creation.
I was the game designer, illustrator and animator. There was 1 react native developer, a tester, product owner, product manager and iteration manager.
The first thing i needed to do is educate myself and the team on gamification and monetization. I did a few online courses and and read a few books and put together a few presentations and educated the team.

We started with a brain storming session with ideas for what the game could be and features it could have. Then we voted on our favourite ideas and i begun concepting.
I worked closely with the developer to make sure what i was designing would be possible.
Original designs with perspective were more difficult to build so we went for a top down view with no perspective.

Idea for a boss level

Weather concept

Mystery box earthquake

Simple tournament feature





We ended with a game where it appears like you match with another person, and play them in the game. When you win, you collect money so you can buy more characters.
Sample animations were given and I created sprite sheets where needed.


We found from the testing that some users had trouble learning the controls, and other users said the AI was to easy to beat.
We decided to ad in another dynamic of stamina, so your character would slow down as you played and you could top up your stamina if you tapped a strawberry (if you had any available).

After a few more weeks of development, trouble shooting, illustrating and animating, we had finished version 1. It took about 1 month to get it on the the app stores for iOS.

Overall the project was a success. As a small group we showed we could create a mobile game very quickly. We learnt a lot and is many things i would have done differently, such as keeping it super simple and nailing the game mechanics.
The company soon sold and it was decided to not do a fast follow with improvements and new features.